|unreal engine 4 localization||1.31||0.7||3520||36|
Creating a localization ready game in Unreal Engine 4 is fortunately really simple. Just follow this one basic rule and you’ll be set. Use Text instead of String for any value ever displayed to the user.What is the use of text in Unreal Engine?
Use Text instead of String for any value ever displayed to the user. Text is a new base type we’ve introduced into Unreal Engine 4 that handles internationalization and localization concerns for your game while abstracting all that into a concise, minimal package.What is the difference between localization and internationalization in UE4?
The localization system in UE4 is centered around our "text" type, whereas our internationalization support makes use of the International Components for Unicode (ICU) library. While they are separate, in UE4 you cannot have localization at runtime without the appropriate internationalization support.Can a project have multiple localization targets?
A project can have a single Localization Target for simplicity, or it can have multiple Localization Targets in order to break up the project's localization data into sections. The Unreal Editor has a separate Localization Target from the rest of UE4, so that the Editor can be localized without distributing that localization data with games.