2.6: The Vector Projection of One Vector onto Another
https://math.libretexts.org/Bookshelves/Applied_Mathematics/Mathematics_for_Game_Developers_(Burzynski)/02%3A_Vectors_In_Two_Dimensions/2.06%3A_The_Vector_Projection_of_One_Vector_onto_Another
WEBOct 30, 2023 · We can get →v1 by scaling (multiplying) a unit vector →w that lies along the wall and, thus, along with →v1. Since →w lies at a 30 ∘ angle to the horizontal, →w = cos30 ∘, sin30 ∘ = 0.866, 0.5 , using the projection formula, we …
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